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Month: February 2021

Controlling Unity Application Through NamedPipe

This article shows how to control scenes on a Unity application by a Windows application with NamedPipe like the following demonstration. The full source is on the GitHub repository.

Continue reading "Controlling Unity Application Through NamedPipe"
Author Kazuhiro FujiedaPosted on 2021-02-172021-05-16Categories Unity1 Comment on Controlling Unity Application Through NamedPipe

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