[Unity] How to Use Physics.OverlapCapsule

Capsule and Cube Collider

You can use Physics.OverlapCapsule to get two Colliders overlapped with a CapsulCollider as above. This method takes the position and the size of a capsule and returns all Colliders overlapped by the capsule.

You can get the Colliders by configuring a Kinematic Rigidbody Trigger Collier and handling the OnTriggerEnter message, but the method is handy.

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